![]() ![]() Solid graphics, and maybe it was trying to make a point, but I didn’t get it if it was. A “get your feet wet coding your first game” experience. It lasts about five minutes, and I thought it was boring. Than something happens and the game ends. At one point you escape from a spiderweb. The Plan puts you in the role of a fly who has to, well, fly. I nearly died from boredom playing this next title, which is free on Steam. Not that being cheap is an indication of having value. Jeff Goldblum was unavailable for comment. Why compete against them when you don’t have to? $3 puts you head-to-head with some more lengthy titles. $1 for a game falls into the realm of impulse buy. It’s meant to compete against over-sized gumballs and temporary tattoos. It’s not meant to compete against the likes of Shovel Knight or Super Meat Boy. $1 feels more comfortable for a game that is, for better or worse, a novelty. If this had been my title, I would have priced it at a dollar. ![]() When I tweeted that I enjoyed this title a lot, many of my fans balked at paying $2.99 for a game that takes ten minutes to finish and has no replay value. Is it worth ten minutes of your time? I think so. Heck, it even caused me to laugh out loud a few times. It successfully got me to shake my head and say “wow” several times, which I’m guessing was its goal. I really wish more short subject indies would incorporate conventional gameplay mechanics into their work. Gameplay is just typical point and click puzzle fare. Plug & Play is Chick Approved and ranked on the Indie Gamer Chick Leaderboard. Even David Lynch was like “whoa, slow down there, bro, that’s too weird.” Or there are Plug People: anamorphic plugs and sockets that you might end up having to plug into each other. Take power plugs, stick them into sockets. Originally, my definition of short subject indie games mentioned that they were story driven, but I realized that didn’t apply to this one. You can hit me on Twitter with your suggestions.įirst up is Plug & Play. A game with a beginning and an ending that unfolds in a linear fashion, where a player can see 99% of the content in a single play-through, all in under twenty minutes.Įvery Saturday, I’ll take a look at a couple such titles. So, here’s my unofficial definition on a short subject indie game. Or people pointed me at arcade style games that can be played in bursts of a minute at a time if I so wished. ![]() Most developers pitched their own games under the guise that hypothetically, if you never make a single mistake and do none of the side quests, a game could be finished in twenty minutes. I didn’t really think this through all that much. This got me thinking: why don’t I do a feature where I look for these games? So, I put out a call on Twitter asking for suggestions on games that could be finished in under twenty minutes.
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